Showing 1–12 of 17 results
- Available Modules
Adventure Skeletons
Rated 0 out of 5$20.00Content Warnings: undead
You’re a skeleton sick of being told to guard some boring dungeon by a wizard, and instead set off to the human dungeon (or “village” as they call it) seeking adventure. If only people would stop bumping into you and knocking your bones loose! Enjoy a wacky adventure of ill-advised skeletons trying to slay villains, get cool treasure, and perform legendary deeds to bring some excitement to their lives.
- Available Modules
Ah, Dang! Mothman Won’t Move Out (He Said It Was Just For the Weekend)
Rated 0 out of 5$20.00Content Warnings: cryptids, deadbeats, feelings
When he first showed up, Mothman insisted he only needed a place to sleep for a day or two, but it’s been weeks! It’s time to help Mothman fix his life and move out so you can get your couch back.
- Available Modules
Beginner Box: Animon Story
Rated 0 out of 5$20.00Content Warnings: low-light environments, rats, sentient animals, tongue-in-cheek humor
This is the description for the Animon Story beginner box
- Available Modules
Beginner Box: Armour Astir: Advent
Rated 0 out of 5$20.00Content Warnings: low-light environments, rats, sentient animals, tongue-in-cheek humor
This is the description for the Armour Astir: Advent beginner box
- Zaeryss
Beginner Box: Dungeons and Dragons, 5th Edition
Rated 0 out of 5$20.00Content Warnings: low-light environments, rats, sentient animals, tongue-in-cheek humor
This is the description for the DND 5E beginner box
- Available Modules
Beginner Box: For the Dungeon!
Rated 0 out of 5$20.00Content Warnings: low-light environments, rats, sentient animals, tongue-in-cheek humor
This is the description for the For the Dungeon! beginner box.
- Available Modules
Beginner Box: Masks A New Generation
Rated 0 out of 5$20.00Content Warnings: low-light environments, rats, sentient animals, tongue-in-cheek humor
This is the description for the Masks beginner box
- Available Modules
Crash Pandas
Rated 0 out of 5$20.00Content Warnings: crime, sentient animals, racing, gambling
There’s a big wide world of underground street racing. The stakes are high, and adrenaline makes your heart thump louder than any sick bass beat. You know you got what it takes to win this thing, you just need to get a team so you all can steer and push the pedals at the same time, even if there’s no time to confer about what you’re going to do.
- Published Works
Haunted Horatio’s Horror House
Rated 0 out of 5$7.00Content Warnings: Altered perception, carnival, clowns, confinement
Haunted Horatio’s Horror House is a one-shot module for Masks: A New Generation based around overcoming, or succumbing, to fear. This module can be used in an ongoing campaign as an event within a story, as a standalone spookfest, or even a focus for some of the more horror-inclined players and Game Masters.
- Available Modules
Honey Heist
Rated 0 out of 5$20.00Content Warnings: crime, sentient animals
You have a complex plan that requires precise timing and coordination. The big hitch? Everyone is a bear (possibly in disguise) and has competing goals. Will you cooperate and share the prize? Will you betray the others to take the spoils for yourself? Will your bickering cause it all to come to naught?
- Available Modules
Lasers and Feelings
Rated 0 out of 5$20.00Content Warnings: lasers, feelings, aliens
The crew of the interstellar ship Raptor is tasked with exploring uncharted regions of space, defending the Consortium worlds while dealing with aliens both friendly and deadly. Unfortunately, Captain Darcy has been overcome by a strange psychic entity known as Something Else, leaving his band of misfits to fend for themselves by using their Lasers and Feelings.
- Available Modules
Nice Marines
Rated 0 out of 5$20.00Content Warnings: military, space, war, aliens, bureaucracy
In a parody of epic combat games like Warhammer, you’re a member of a group of immortal, giant, genetically engineered soldiers sworn to protect the Astral Commonwealth. Unfortunately, support forces have not arrived following your recent liberation of Vannis, leaving your group of marines in charge of a diplomatic envoy dedicated to rebuilding after the conflict. You have zero training, and one week until your superiors arrive to inspect the city.