Dungeons and Dragons, 5th Edition

Home » Services » Current Systems » Dungeons and Dragons, 5th Edition

Published in 2014 by Wizards of the Coast

Recommended for: balanced high-fantasy with some mechanics, or newcomers to tabletop role-playing games

Key Character Attributes: Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma


Dungeons and Dragons is perhaps the most well-known fantasy tabletop role-playing game system on the market today. The first edition of Dungeons and Dragons was designed and published in 1974 by Gary Gygax and Dave Arneson under Tactical Studies Rules, Inc as an evolution of the Chainmail game system. Since then, the system has had many redesigns which have changed the core mechanics and balance of the game in each iteration.

When we run Dungeons and Dragons games, we use the rules established in the 5th edition that was published in 2014. The 5th edition has been well received by the tabletop game community for its beginner friendly streamlined mechanics and rules.

  • Fantasy-based settings with more magic than technology
    • Some technology and magi-tech elements such as the Artificer and Gunslinger classes
    • Features pantheons of deities and different planes/worlds
    • Fantasy space-opera elements in Spelljammer-related settings
  • Streamlined mechanics for both combat and diplomacy focused on simplicity with some flexibility
  • D20 system where the goal is to roll “above” a threshold
  • Character progression based on classes and subclasses, with mechanics for multiclassing

There is a further simplified variant of the rule set popularized by Animal Adventures.

For those interested in a “crunchier” alternative which utilizes more granular mechanics to provide greater flexibility and team-tactics focus, we recommend considering Pathfinder, 2nd Edition.


Modules


We run official modules, “homebrew” content, and material from our Published Works. In order to maintain novelty and prevent any temptation to engage in metagaming, we do incorporate modifications and changes into plot details for each performance while maintaining the original spirit and overarching story. Additionally, players interactions actively shape the world and plot of each story as it unfolds. As such, no two performances are exactly the same. Don’t see what you’re looking for? Browse our full catalogue, or contact us to make a request. Lets tell a story together!


Published Works


We do not actively run all material from our Published Works. If you are interested in a Storyteller Hosted Tabletop Role-playing Game Session that utilizes one of our Published Works and it’s not currently listed as an available session in our catalogue, please contact us! We try to rotate our selection frequently, and take your requests into consideration in our selections.

Nothing here… yet.

Our Storytellers are continually crafting and releasing new adventures. While we do not have any matching adventures currently available, you’ll be able to find it here as soon as it’s available.

Have an idea you’d like to see? Contact us!


We operate this informational page, as well our private games of official Dungeons and Dragons Modules, under the Wizards of the Coast’s Fan Content Policy. We may modify or run compatible independent content, such as “homebrew” content or material from one of our Published Works, utilizing the Dungeons and Dragons, 5th Edition mechanics under the Open Gaming License 1.0 and Creative Commons 4.0 International (CC-BY-4.0) agreements that cover the SRD 5.1. Grinning Jackal Entertainment is not directly affiliated, or otherwise endorsed, by Wizards of the Coast.

The art featured on this page was obtained from the official Dungeons and Dragons Press Assets.

Scroll to Top